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Combat Superiority Fighter

This is pretty much an expansion of a previous project of mine. Additional info here: https://www.artstation.com/artwork/rRDLeJ

Anyways, I really started to go crazy with that initial project and take it to a whole new extreme for me. This project sort of turned into a focal point in which I pool everything I have been learning into one big file.... it's really turned into a bloated, intricate, complex, yet magnificent mess. I revisited that older original file and started to enhance a lot of details and various aspects. (I utilized rigging for the landing gear, and a few other mechanical structures. Got into Xpresso and linked every possible moving part to a control that would allow me to effortlessly modify and 'stage' the model for any scenarios I would want to create. Brought over some refined techniques of mine for creating engine flares and effects. And more)

Non-atmospheric flight mode configuration. Wings retracted, OMS and other thrusters deployed/opened.

Non-atmospheric flight mode configuration. Wings retracted, OMS and other thrusters deployed/opened.

I never really finished modelling out the cockpit. A lot of this is still in the middle of work being done, and/or redesigned.

I never really finished modelling out the cockpit. A lot of this is still in the middle of work being done, and/or redesigned.

Atmospheric flight mode configuration. Wings Deployed.

Atmospheric flight mode configuration. Wings Deployed.

Non-atmospheric flight mode configuration. Wings retracted, OMS and other thrusters deployed/opened.

Non-atmospheric flight mode configuration. Wings retracted, OMS and other thrusters deployed/opened.

FighterLaunch testviz